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Art, Design and Technology

Art & Design helps learners develop positive attitudes to creative thinking and creative subjects, which benefits future learning. This subject encourages them to celebrate their own and others’ artistic experiences. This builds a sense of community in the classroom from an early age and fosters an openness to diversity as they experience art and design from different times and cultures.

Art at Robsack Wood gives learners the space to explore and express themselves freely, supporting the development of social and reflective skills, and encouraging teachers to nurture an environment where learners can take risks and build resilience.

“A high-quality art and design education should engage, inspire and challenge pupils, equipping them with the knowledge and skills to experiment, invent and create their own works of art, craft and design. “(National Curriculum 2014)

Design and Technology is an innovative and creative subject, with practical learning and problem solving at the heart of each project. As a subject, it allows children to develop a broad subject knowledge, drawing on their experiences in other subjects. It enables children to learn to take risks, becoming resourceful and enterprising individuals.

“High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.” (National Curriculum 2014)

We will provide high quality resources that allow children to explore and remember a range of artists and techniques to inspire, invent and create our own works of Art and Design. Children will think critically and develop a more rigorous understanding to contribute to the culture and creativity of our school.

We teach the full National Curriculum for art and DT. https://assets.publishing.service.gov.uk/media/5a7ba810ed915d4147621ca0/PRIMARY_national_curriculum_-_Art_and_design.pdf 

We plan activities linked to the themes in CUSP 

CUSP Art and Design

In addition to the core knowledge required to be successful within each discipline, the curriculum outlines key aspects of artistic development in the Working Artistically section.

Teaching and learning 

Vocabulary is the golden thread that sits at the heart of the CUSP Curriculum, mapped out from Year 1 to Year 6 within and across subjects. 

CUSP Art and Design resources contain a wealth of evidence-led materials to support excellent teaching and long-term learning.  

 

CUSP Design and Technology 

CUSP Design & Technology 

Long-term sequence 

Block A 

Block B 

Block C 

Block D 

Block E 

Block F 

Year 1 

Mechanisms 

Structures 

Food and Nutrition 

Understanding Materials 

Textiles 

Food and Nutrition 

Year 2 

Textiles 

Food and Nutrition 

Mechanisms 

Understanding Materials 

Food and Nutrition 

Structures 

Year 3 

Textiles 

Food and Nutrition 

Mechanisms 

Food and Nutrition 

Systems 

Structures 

Year 4 

Food and Nutrition 

Mechanisms 

Textiles 

Structures 

Electrical Systems 

Food and Nutrition 

Year 5 

Food and Nutrition 

Systems 

Textiles 

Food and Nutrition 

Structures 

Mechanisms 

Year 6 

Food and Nutrition 

Mechanisms 

Food and Nutrition 

Structures 

Electrical Systems 

Textiles 

National Curriculum

The national curriculum for art has four main aims to ensure that all pupils:

  • Produce creative work, exploring their ideas and recording their experiences
  • Become proficient in drawing, painting, sculpture and other art, craft and design techniques
  • Evaluate and analyse creative works using the language of art, craft and design
  • Know about great artists, craft makers and designers, and understand the historical and cultural development of their art forms.

The national curriculum for Design and Technology has four main aims to ensure that all pupils:

  • Develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
  • Build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
  • Critique, evaluate and test their ideas and products and the work of others
  • Understand and apply the principles of nutrition and learn how to cook

 

School Watermark